Paradox of Self-Amendment by Peter Suber Moreover, it is very easy inadvertently to give the program decisions to make that are not actually clerical and that belong to the players, that is, to change Nomic without realizing it. This is true even of the most deceptively simple decisions such as renumbering rules after amendment, computing scores, and deciding who plays next. For the same reasons, mere word processing can introduce distortions. Decisions necessary to write a program or edit text may require a precision not explicit in the rule as written, in which case the programmer usurps the power of the game Judge if she simply chooses a reading of the rule. In any case, the game Judge should be the final arbiter of all questions and decisions, even those made by a program, unless of course a rule has changed the role of the Judge. 191

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